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127 people, seven studios and 23 current projects – Why TinyBuild isn t so tiny anymore with £340m IPO | Business News

Alex Nichiporchik, TinyBuild’s talkative CEO, appears before us in a very bright orange jacket. Usually that would raise an eyebrow, but we saw the same jacket only a few days before when Nichiporchik hosted the first TinyBuild Direct, a showcase of four new titles from the publisher. And it’s no secret where the choice of name came from. “Nintendo has a great format. And it gives you an idea of what to expect,” Nichiporchik tells us. The format, a series of new titles with trailers, is certainly familiar, there’s even demos on Steam to play straightaway after. However, Nintendo has a fanbase that knows what to expect from the company. So with that in mind, does TinyBuild have a similar connected appeal across its titles, we wonder?

Seattle-area game publisher tinyBuild valued at $474M after IPO on London Stock Exchange

Seattle-area game publisher tinyBuild valued at $474M after IPO on London Stock Exchange March 9, 2021 at 10:09 am Alex Nichiporchik, tinyBuild co-founder and CEO. (tinyBuild Photo) Bellevue, Wash.-based indie video game publisher tinyBuild today completed an initial public offering on the London Stock Exchange’s AIM market, at a market capitalization of £340.6 million ($474 million). The IPO reportedly makes tinyBuild the largest U.S.-based company to ever go public on the London Stock Exchange. Shares in tinyBuild are currently listed as $TBLD. As part of the IPO, tinyBuild released a short trailer, starring a pixelated version of its founder Alex Nichiporchik, detailing the 10-year-old company’s recent history and current plans.

Read the March issue of MCV/DEVELOP online now! Featuring TinyBuild Games, game patents explained, MTG s Maria Redin and more! | Business News

Four new titles, three newly-acquired studios and one huge sequel in the works. There’s nothing tiny about TinyBuild anymore. Seth Barton catches up with CEO Alex Nichiporchik to discuss TinyBuild Direct, Steam demos, pivoting designs, the Pigeon Simulator collaboration and how piracy doesn’t keep him up at night anymore. Does your gaming IP need less interactivity? What if you could engage your players – along with their favourite streamers – with a less-intensive format? One that they could enjoy when they’re playing games. Interested? Then take a look at Genvid and Rival Peak – Genvid CEO Jacob Navok gives Seth Barton the rundown.

PigeonSim - February Updates news

This month we finally announced our new project, caught up on a ton of bug fixes and optimizations, and built a flexible infrastructure for emergent gameplay that we call the “DNA System”.

Screenshot Saturday Featuring Kingdom Gun, ETUS, More

Screenshot Saturday Featuring Kingdom Gun, ETUS, More Hello, and welcome to yet another edition of Screenshot Saturday, where we highlight peeks into notable upcoming games that were shared by their creators and more via the #screenshotsaturday tag! Given the pile of recent volunteer work I currently have one my table with the IGF and the issues I’ve mentioned in previous editions about keeping this feature fresh, alongside other problems, this week’s edition will be a tad shorter than usual, and likely will be for the next few weeks, if only to cut down the load slightly. I thank you for your patience in advance. On the bright side, though, today’s edition will be made entirely of games that haven’t appeared in Screenshot Saturday yet, allowing for at least a little extra freshness! So let’s get right to it!

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