A prequelâs value should be weighed partly on how it supports the original. Itâs a backstory, after all, but the narrative must be compelling because fans already know how it ends. When it works, the new chapter fills in holes, introduces new revelations and acts almost like a puzzle piece fitting into place.
When it goes wrong, it can make everything worse, diminishing the series altogether. The worst thing one can say about a prequel is that it shouldnât have been made in the first place. With âHyrule Warriors: Age of Calamity,â players uncover a story thatâs worth being told. It features the same visual language as its source material, the instant classic âThe Legend of Zelda: Breath of the Wild,â but that foundation is used in a way that will be unfamiliar to longtime fans.