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Things you wish you knew before starting a studio

When starting your own studio, there are challenges you can anticipate. Practical, tangible questions that you no doubt started thinking about long before you actually set up shop. How do you register as a company? Where will you be based? What sort of talent will you need to hire? How much money do you require? But then there s also a wealth of unexpected obstacles, aspects you didn t even think would come into play. You can really only know about these facets once you have gone through the process of building up a studio already. These challenges were the focus of a Yorkshire Games Festival talk called Things I ve learned (so far) about running a games studio, from Silver Rain Games co-founder and studio head Melissa Phillips.

[From the industry] BAFTA calls for applications from Indian Games industry talent for new Breakthrough initiative | Business News

This is a press release directly from the industry, selected by our editorial team for its importance, that we are reposting in addition to our usual coverage. The British Academy of Film and Television Arts (BAFTA) is calling all Indian games directors, producers and developers to apply for their flagship new talent initiative ‘BAFTA Breakthrough’. For the first time, the initiative will recognise five emerging Indian talents across the film, games and television industries. BAFTA Breakthrough India, supported by Netflix, marks BAFTA’s arrival in India, showcasing and propelling the upcoming generation of creative talent in film, games and television globally alongside talent selected talent from the UK, USA and China.

A brief guide to becoming a concept artist

When the GamesIndustry.biz Academy put together its guide to getting a job in game art, Teazelcat CEO and game director Jodie Azhar pointed out that concept art roles can have hundreds of applicants for one position, making it one of the most competitive roles alongside character artists. Olivier Leonardi, expert art director at Ubisoft Reflections, then added that almost everything in game development starts with concept art, making it an ideal area of specialisation for young artists. But concept art is also widely idealised by outsiders, who don t realise what it actually entails. A common misconception is that concept art is about doing cool and pretty drawings or illustrations - it is not

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