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Nvidia!Ein Klares Langfristinvestment!

NVIDIA Corporation , the worldwide leader in visual processing solutions, today announced that NVIDIA(R) NVDVD(TM), a software-based DVD player, is now shipping with all retail GeForce(TM)4 add-in card products from eVGA.com, a leading supplier of video graphics cards. In addition, MicronPC will also offer NVDVD with its GeForce4-powered Millennia(R) TS2 desktop PCs. Optimized specifically for NVIDIA``s family of graphics and multimedia processors, NVDVD is a complete software DVD solution designed to power crisp DVD playback and deliver a Dolby(R) Digital audio-based, home theater-like experience on mobile and desktop PCs. DVD is the most rapidly growing product in the history of the consumer electronics and home entertainment market with sales expected to hit 20 million in the U.S. this year, according to Jon Peddie Research, the leading multimedia and graphics research firm. With the majority of new PCs shipping with DVD drives, NVDVD enhances consumer com

HW News - NVIDIA-Arm Acquisition Hits Snag, Intel Back in Competition, NVIDIA Controller

By Eric Hamilton Published January 28, 2021 at 5:06 pm As we settle into 2021, hardware news continues apace. Intel has remained ever in the headlines, as CEO-elect Pat Gelsinger is set to take over, and is already bringing former Intel talent back with him. Intel also disclosed full-year earnings for 2020 and offered some clarity on the future of its process technology and manufacturing plans. Nvidia is also in the news, both with a new Pascal-based GPU and updated G-Sync Ultimate marketing language. 01:03 | GN Featured on Ars Technica (& Mouse Mat Restock) We made an appearance in Ars Technica s video series recently. We ll reserve discussion for the video, but here s the link to their content: https://arstechnica.com/gaming/2021/01/gamersnexus-steve-burke-overclocks-his-youtube-channels-best-comments/?comments=1

Consumer Hardware Needs Content Quantity, Variety

Content Insider Special – Virtual CES 3 By Andy Marken – Since the earliest CES, the OMG of the show has always been the screen … bigger, better, brighter, more immersive, more versatile, less expensive. That’s a good thing because this year’s virtual event (and our locked at home lives) would have been terribly dull without the screen … and the content. 5G/NextGen TV, streaming and remote learning/work/communications tools are great, but they are nothing without the content creation industry – audio, video, gaming. Content and virtual CES became even more important ingredients in the CTA world technology mix.   2020 left a lasting mark on our relationship with (and blurred the lines between) work, technology and entertainment.  

Gamasutra: Neil Schneider s Blog - PART II: It s Time to Move Out of the Boogle House

PART II: It s Time to Move Out of the Boogle House by Neil Schneider on 01/21/21 11:10:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   In part one of this series, I compared the mechanisms and challenges of developing cross-platform content to the children’s book “Why I Built the Boogle House” by Dr. Seuss’ wife Helen Marion Palmer Geisel. The book is a strong comparable because like its creaking over-renovated Boogle House, our ecosystem is showing signs of being overburdened with important opportunities being missed by all.  To help underscore this, I highlighted some of the challenges Epic Games had to overcome to make Fortnite a huge cross-platform success in the Boogle House.

D-BOX Technologies and Audiokinetic join forces to bring the D-BOX immersive gaming experience to Wwise® users

English MONTREAL, Jan. 13, 2021 (GLOBE NEWSWIRE) D-BOX Technologies Inc. (D-BOX) (TSX: DBO), a world leader in haptic and immersive entertainment experiences, joins forces with Audiokinetic, Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries, to increase the breadth of interactive content offering the D-BOX haptic experience. Interactive content creators will be provided with the ability to create the enhanced immersive D-BOX experience via Audiokinetic’s industry standard audio middleware solution Wwise®. Developers and game studios who are constantly looking to push the boundaries of immersion within gaming and entertainment, will be able to leverage the D-BOX plug-in for Wwise by mid-2021. Through haptics, D-BOX will enhance the gaming experience by bringing a level of depth never seen before. Movements and subtle vibrations will engage the body to create an unparalleled sense of immersion in any game develo

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