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Gamasutra: Neil Schneider s Blog - PART II: It s Time to Move Out of the Boogle House

PART II: It s Time to Move Out of the Boogle House by Neil Schneider on 01/21/21 11:10:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   In part one of this series, I compared the mechanisms and challenges of developing cross-platform content to the children’s book “Why I Built the Boogle House” by Dr. Seuss’ wife Helen Marion Palmer Geisel. The book is a strong comparable because like its creaking over-renovated Boogle House, our ecosystem is showing signs of being overburdened with important opportunities being missed by all.  To help underscore this, I highlighted some of the challenges Epic Games had to overcome to make Fortnite a huge cross-platform success in the Boogle House.

Gamasutra: Neil Schneider s Blog - PART I: It s Time to Move Out of the Boogle House

PART I: It s Time to Move Out of the Boogle House by Neil Schneider on 01/06/21 12:05:00 pm     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Whether it s supporting more platforms at the same time, or adding more features, or adopting the latest technologies - the demands seem to be growing larger and larger for content developers and the ecosystems that support them. Is it possible that our ecosystem s reach is beginning to exceed its grasp because of how it has evolved until this point?  If so, what are the ramifications?  This series of articles attempts to answer these questions, along with some ideas on how it could overcome the challenges.

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