Nadja Radojevic ⢠Director, ifs international filmschool cologne
âWe offer international students a very open structure to study and be creative in their project work with the most advanced technologyâ
We had a conversation with
Nadja Radojevic, director of the ifs international filmschool cologne, about the main learning opportunities offered to prospective students. The institution is part of both GEECT (European Grouping of Film and Television Schools) and CILECT (International Association of Film and Television Schools).
(The article continues below - Commercial information)
Cineuropa: What is ifs s main teaching mission?Â
Nadja Radojevic: The ifs international filmschool cologne offers young talent high quality and innovative studies with strong links to the film and media industry, both nationally and internationally. This means our programmes are primarily focused on combining scientific-theoretical and technical skills with artistic hands
We had a conversation with
Nadja Radojevic, director of the ifs international filmschool cologne, about the main learning opportunities offered to prospective students. The institution is part of both GEECT (European Grouping of Film and Television Schools) and CILECT (International Association of Film and Television Schools).
(The article continues below - Commercial information)
Cineuropa: What is ifs s main teaching mission?Â
Nadja Radojevic: The ifs international filmschool cologne offers young talent high quality and innovative studies with strong links to the film and media industry, both nationally and internationally. This means our programmes are primarily focused on combining scientific-theoretical and technical skills with artistic hands-on project work. We have a firm commitment to teaching our students the craft of filmmaking and media creation, teamwork and storytelling in all our programmes, while reflecting current developments and their aesthetic
Lessons Learned From Teaching Game Design by Lars Kalthoff on 02/16/21 10:54:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
I’ve spent the past six months teaching game design at the
Cologne Game Lab, a German university dedicated to the study of digital games. In this blog post, I want to share what I’ve learned during the process and condense it down into five practical rules you can apply to improve your own teaching.