In
Overwatch, B.O.B., Ashe’s robot companion and ultimate ability, doesn’t do much beyond shoot where Ashe tells him to. But yesterday, an AMA revealed that the Big Omnic Butler initially had a lot of thoughts on how players performed in
Overwatch matches.
In celebration of
Overwatch’s fifth anniversary, Blizzard held an AMA, or Ask Me Anything, on Reddit answering questions about the last five years of the game’s development. Hidden among inquiries as to whether or not the devs prefer pineapple on pizza (to which game director Adam Keller replied, “just seeing the words pi ple and pizza together… in the same sentence… caused me to briefly lose consciousness in a fit of rage and bewilderment…”) was a question asking what was the funniest bug. The answer revealed that B.O.B was once more than a walking turret with a fancy moustache.
In Defence Of: Capone
Via Vertical Entertainment
Josh Trank has very quickly made a name for himself within Hollywood and amongst film fans as… certainly a difficult director to predict. He flew into mainstream success with
Chronicle (2012), a faux-found-footage film that made it appear as though three American teenagers had stumbled across a discovery that in turn gave them superpowers. It captured early performances from now stars Dane DeHaan and Michael B. Jordan, and shot Trank into the spotlight in a monumental way.
Therefore, the news that he had directed the 2015 box office flop
Fantastic Four (often jokingly called Fant-4-Stic, due to the poster and logo design) was genuinely quite a big deal, especially for fans of the characters in that franchise; the two
We ve prepped a bevy of developer Q&As for your benefit at GDC 2021 May 25, 2021 | By Staff May 25, 2021 | By Staff ); }
Game Developers Conference has long been known for its excellent library of talks, and in the last year we’ve been expanding those sessions with a number of new Q&A interview formats.
At this year’s all-digital event (running July 19
th – 23
rd), you can expect a number of great different interview formats with different levels of interactivity that will give you a new and unique way to learn from some of the game industry’s greatest minds.
These interviews have been broken out into three different format sessions for our online event. Here’s a look:
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