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The world of
Cozy Grove looks like the inside of a sketchbook. Its detailed illustrations, rich with color and varied linework, slowly fade from full color to muted, almost unfinished scenes. These are there for a purpose; the player is to bring color and life back to the island. But it’s also a technique designed to convey a sense of warmth and humanity that this is a world touched by life.
Developer Spry Fox describes the game as “hand-drawn,” and that feel has always been a priority for the team. It’s a descriptor that plenty of games have taken on over the years; notable hand-drawn games include the likes of
Daily Post Nigeria
Published
I will start this write- up, by making a reference to the immortal words of Chris Grosser, when he state that; opportunity dont happen you create them.
In the Nigerian business terrain, every entrepreneur or business man has to create his or her opportunity to succeed in the business world.
To buttress my point, I will share , by way of analogy, the experience of my learned colleague, Chinedu obioma, who shared the story of one of his client who missed a great opportunity in the business world, owing to her failure to act quickly when the opportunity arose.
My name is Chris Totten. I am a game design/3D animation professor. I have a Masters Degree in Architecture from Catholic University, where I did my thesis on how game design techniques and tools can be implemented in real world spatial design (two articles on this project were published here on Gamasutra and Game Career Guide.)
I ve been a guest speaker at GDC, East Coast Game Conference, Dakota State University s Workshop on Integrated Design as well as GDC China. I have also published three books on game design and development:
Game Character Creation in Blender and Unity,
An Architectural Approach to Level Design, and