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Gamasutra: Mike Marrone s Blog - Game Dev Digest Issue #80

Game Dev Digest Issue #80 - Tips Galore by Mike Marrone on 02/05/21 09:39:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   This article was originally published on GameDevDigest.com​ Its a jam packed issue full of varied tips and tricks for improving your code, your performance, your visuals and game overall. Enjoy! Progression and Motivation Through Upgrades in Games - This article analyses how upgrades can be used from a game design perspective to unlock a sense of progress and reward players.

CyberThreat - 2020 Update news - CyberThreat®

CyberThreat - 2020 Update news - CyberThreat® CyberThreat is an upcoming turn based RPG with a modern day setting. You play as a young man or woman going into their final year of study in a new school. Up to and after their arrival however, there’s been a string of mysterious deaths of students their age. The one thing they all had in common, was that they were badly abused by their peers through cyberbullying. The death toll is on the rise and the police don’t have any leads on these unexplained deaths. But what happens when the target of the cyberbullies is you?

This Week in Apps: App Store privacy labels, Facebook criticizes Apple over ad targeting, Twitter kills Periscope – TechCrunch

This Week in Apps: App Store privacy labels, Facebook criticizes Apple over ad targeting, Twitter kills Periscope Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy. The app industry is as hot as ever, with a record 204 billion downloads and $120 billion in global consumer spend in 2019. Not including third-party Chinese app stores, iOS and Android users downloaded 130 billion apps in 2020. Consumer spend also hit a record $112 billion across iOS and Android alone. In 2019, people spent three hours and 40 minutes per day using apps, rivaling TV. Due to COVID-19, time spent in apps jumped 25% year-over-year on Android.

Adverty releases in-game ad SDK on Unity Asset Store

Share this article STOCKHOLM, Dec. 18, 2020 /PRNewswire/ Adverty AB (publ) announces the release of its Unity SDK on Unity Asset Store, providing developers with easy access to its patented ad technology for unobtrusive in-game advertising. Adverty, the leading in-game platform for advertisers, agencies and content creators, has announced the release of its Unity SDK on the Unity Asset Store, a marketplace where game developers and publishers can find, source, and sell everything they need to be successful, including third party assets, tools, and services. Adverty s seamless advertising solution uses Unity to display unobtrusive in-game ads through an SDK (Software Development Kit), previously only accessible from the Adverty website www.adverty.com. In this latest installment, the Unity SDK from Adverty will also be easily accessible to developers on the Unity Asset Store through a direct collaboration with Unity Technologies.

Snap Reaches Partnership With Unity on in-Game Ads, Game Development

Snap Reaches Partnership With Unity on in-Game Ads, Game Development The cross-platform engine powers 53% of the top 1,000 grossing mobile titles As of June 30, Unity Ads reported more than 22.9 billion monthly global ad impressions Unity December 17, 2020 Cross-platform game engine Unity entered into a partnership with Snap Inc. that gives advertisers on Snapchat access to Unity’s ads inventory and brings Snapchat technology to game developers via Snap Kit.

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