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Data Vantage: Mobile gaming takes off in SE Asia + latest deal updates

Data Vantage: Mobile gaming takes off in SE Asia + latest deal updates Singapore-headquartered Goama (also known as Go Games), which lets developers integrate games into their apps, raised $450,000 in new funding from Group B and Prasetia Dwidharma last week as gamification catches steam in Southeast Asia.  The startup works with marketplaces and super apps to integrate social games quickly into their apps. Some of its clients have used it for promotional campaigns, while others rely entirely on the platform’s introduction of new games every week. So far, Goama has worked with regional e-wallets such as Touch ‘n Go in Malaysia and GCash in the Philippines. The startup had earlier participated in SOSV’s accelerator programme.

Google facilitating growth of Viet Nam s game industry

Google, in collaboration with leading game companies and experts, held a series of Think Games Viet Nam events. Da Nang Today - News - eNewspaper

Google facilitating growth of Vietnam s game industry | Business

Versus Systems Inc has a novel approach to digital advertising that yields better results for brands and consumers

Versus Systems Inc has a novel approach to digital advertising that yields better results for brands and consumers
proactiveinvestors.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from proactiveinvestors.com Daily Mail and Mail on Sunday newspapers.

Gaming Market Boom: The Secret Behind the Best-Selling Games

Share this article Share this article HONG KONG, Feb. 17, 2021 /PRNewswire/ As the world looks forward and prepares for its recovery after the pandemic that swept the globe since last year, the gaming industry remains optimistic about its future. According to the latest Global Games Market Report by Newzoo, the gaming market is anticipated to continue its growth, and is forecast to generate US$217.9 billion in 2023 [1]. The same study also found that the pandemic also contributed to its growth as gamers stayed home to enjoy more of their favorite hobby. How do we make sure that gamers need for entertainment remains fulfilled as the gaming industry gains more traction? Take

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