Developing Speed Limit: 0-60 in Two Years by Igor Kolar on 01/22/21 11:15:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Hi, I’m
Igor Kolar. I’m the game director for Speed Limit. I’m an industrial designer by trade, visual communications designer often by necessity, and sometimes like to pretend I’m a pixel artist.
I did the initial design and art for Speed Limit before we were able to get more competent people on board to do those things, like our lead artist Jurica Cvetko and level designer Jan Juracic.
USA: Hör auf Es ist vorbei Die Wahl ist vorbei msn.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from msn.com Daily Mail and Mail on Sunday newspapers.
Dream Star Wars Games We Want And Who Should Make Them
Here are the Star Wars games we most want to see made and the studios we want to handle development.
With
Lucasfilm s announcement that all video games based on its properties will now live under the “Lucasfilm Games” umbrella, it appears that a new age is about to begin for the company s video games ambitions. We already got a glimpse of what this new strategy is with the reveal of a
new Indiana Jones game by Bethesda s studio MachineGames. And more recently, Ubisoft confirmed that it s making an
open-world Star Wars game, which is all the more surprising, given Star Wars titles have been predominantly developed by Lucasfilm s longtime video game collaborator
Mittelerde Mordors Schatten: Server vom Netz genommen - Alle Trophäen weiter freischaltbar playm.de - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from playm.de Daily Mail and Mail on Sunday newspapers.
1:59
In 1983, George Lucas founded Lucasfilm Games, a video game development company to work alongside his Lucasfilm production studio. Although Lucasfilm is obviously known primarily for its
Star Wars movies, the rights for making
Star Wars games were in the hands of various other third parties.
So instead, the company, later renamed LucasArts, focused on adventure games – story-driven games based in exploration and solving puzzles. The games drew on Lucasfilm’s pedigree by being cinematic (or, as cinematic as a PC game in the late 80s could be) and by having smart, humorous storytelling.
The company’s first adventure game was