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J Allen Brack s net worth explored: Blizzard Entertainment president steps down from role
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Gamasutra - Head in the cloud: Flight Simulator s cutting-edge tech, today and tomorrow
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Last modified on Thu 27 May 2021 05.31 EDT
15. Maniac Mansion (1987,
)
The 1980s were crammed with wonderful adventure games â The Hobbit, Kingâs Quest, Leather Goddesses of Phobos â but the first point-and-click title to be designed by comic genius Ron Gilbert using the SCUMM scripting language is the classic that busted out of the genre ghetto. Filled with great jokes and B-movie cliches, the game made brilliant use of its accessible and intuitive interface, as well as seamlessly integrating cutscenes and non-sequential puzzles. The start of a weird and special era.
Maniac Mansion. Photograph: Lucasfilm Games
14. Jet Set Willy (1984, Software Projects)
Among the formative home computer platformers of the 80s â the likes of Lode Runner, Chuckie Egg and Pitfall â Jet Set Willy stands out for its surreal sense of humour and genuinely disturbing atmosphere. Like that other 8-bit pioneer Jeff Minter, Matthew Smith created his own idiosyncratic dream world
Press Reset review | Exploring the extreme volatility, paranoia, and hope in the games industry
Jason Schreier has another winner of a book, though it s a bit more depressing this time.
Unfortunately, it’s not uncommon to hear a video game developer has closed its doors, and the reasons for closures are multifaceted. It’s never the case that a bunch of lazy people phoned in bad games and ran out of money. The reality is much more frustrating and unfair, and in his new book,
Press Reset: Ruin and Recovery in the Video Game Industry, Jason Schreier examines the shutdowns of game developers big and small and what happened to the individual people affected by them. It is a sobering read to be sure, painting a portrait of extreme volatility and (rightful) paranoia in the video game industry. Yet
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