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La mortalitat a les UCI, ara amb pacients més joves, cau al 5%

Vall d Hebron, que supera el miler de casos greus de Covid tractats, és a prop de normalitzar l atenció crítica "Els ingressats que tenim ara són els no vacunats", explica el cap del servei

El Trueta atén un 21% més de pacients amb risc vital

L impacte de la pandèmia al servei d urgències del centre hospitalari es reflecteix en un descens dels malalts menys greus Quatre de cada sis atencions són de fora de l àrea sanitària

How S F s Supergiant made Hades, one of 2020 s most acclaimed video games

How S.F. s Supergiant made Hades, one of 2020 s most acclaimed video games FacebookTwitterEmail Supergiant s Greg Kasavin, left, and Amir Rao working at the company s San Francisco studio.Noclip Video game hits often resemble big budget movies, requiring the labor of hundreds of developers, designers and artists and flashy 3-D graphics and photorealistic characters. With a team of just 19, the San Francisco studio’s hand-drawn and self-published 2-D action game was one of the most acclaimed titles of 2020. Critics praised it for melding a modern homage to Greek mythology the main character is Zagreus, the son of Hades, who is trying to escape the Underworld with razor-sharp game play that rewarded quick reflexes and quick thinking. The game achieved a 98% positive review score among 110,000 players on the popular game store Steam, among the highest ever on the 17-year-old platform.

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