Monster Hunter Rise is wonderfully, perfectly tedious
The pleasures of the
Monster Hunter franchise can be kind of difficult to describe to outsiders. Sure, there’s the obvious stuff hit dinosaur with hammer, take parts from dinosaur to make better and shinier hammer, hit meaner dinosaur with above, repeat but the ritual drudgery that Capcom’s series revels in as a matter of pride can be a difficult obstacle to surmount, let alone justify. Even 2018’s
Monster Hunter: World, which was a radical step forward in accessibility for a franchise that never met a crafting system or obscure power-up technique it couldn’t jam in