It's great to see lots of people running the Plasma 6 Alpha release, which has resulted in a spike of bug reports, as we had hoped and expected. So keep at it! Focus is already shifting to bug fixing now that most planned features are merged, with only a few to go. So far I've…
Yep you read that right, we've decided to throw the lever and go Wayland by default! The three remaining showstoppers are in the process of being fixed and we expect them to be done soon certainly before the final release of Plasma 6. So we wanted to make the change early to gather as much feedback…
Well, I skipped October, oops. So it's been two months since my last Plasma 6 update, but you can find all kinds of other good stuff about Plasma 6 on https://planet.kde.org, including this post from Kai. Probably the big news is that we released the Plasma 6 Alpha today! What does that mean? Well, go…
Xaver Hugl who has been leading much of the KDE KWin feature development in recent years has opened up a preliminary merge request for allowing high dynamic range (HDR) enabled games to work on KDE.
Aaaaaand it's a big one! I challenge anyone to read this week's (well, these past two weeks') report and not find something they've been wanting for a long time. :) Plasma 6 (Includes all software to be released on the February 28th mega-release: Plasma, Gear-aligned apps, and Frameworks) General info - Open issues: 109 Per-screen…