Last week, we featured Hot Water in the first Winner Spotlight from our public domain game jam, Gaming Like It's 1924. This week, we're taking a closer look at the winner of the Best Deep Cut category, reserved for games that used 1924 material that doesn't appear on the popular lists of works entering the…
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The Great Gatsby and the winner of the Best Digital Game category:
From the name alone, you can probably guess what the game is: rhythm action games are a popular genre, and hey, why not make one for
The Great Gatsby? The premise is presented as a joke, with the designer describing it as the way F. Scott Fitzgerald would have wanted his legacy to be maintained but the game doesn t just lean on this one bit of amusing silliness, nor does it cut any corners in fulfilling its promise. Rather, it s
full of handcrafted original material.
But before we get to all of that, there s another thing that makes
Remembering Grußau is perhaps to call it a
guided reflection on a piece of artwork specifically, the 1925 painting of the same name by the Jewish surrealist painter Felix Nussbaum and its meaning within the greater context of history, and the artist s life and eventual murder in the Holocaust. The game is simple, focused, and highly effective in prompting the player to meaningfully engage with the subject matter in a deeply personal way.
A big part of how it accomplishes this is by inventively bridging the gap between digital and physical engagement. The game itself is built in Twine with very basic interactive fiction mechanics, but the player s most important action is taken offline: they are instructed to step away, write a letter to Nussbaum, fold it into an envelope, and keep it nearby for a day before returning to complete the game. When they do, they are asked to indicate the theme of the letter they wrote, and then given a response but to see what that response is,
Both games were obvious contenders for the category, and ultimately it proved too difficult to choose one over the other, because they are so intriguingly similar yet completely different. Both could be described as art puzzles , and both remix multiple public domain works, but neither clearly rises above the other.
Art Apart is the more straightforward of the two: it s just a plain old jigsaw puzzle game using a series of paintings from 1925 and a fairly unpolished interface. But while this meant our judges didn t expect much from it at first glance, it proved to be a very pleasant surprise: carefully made, easy to use, employing a great selection of paintings complemented by public domain background music, all put together with an elegance that drew people in and had them solving entire puzzles when all they intended to do was poke around for a few minutes. In the process, they got to spend some time closely examining and appreciating five paintings that entered the public domain
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