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Azure PlayFab: The world s biggest dev tools you ve never thought of

Making games is more accessible than it ever has been. There s now a myriad of game engines to choose from, most of them for free, and an equally important accessibility of storefronts in the PC space. Between Steam, Epic Games Store and Itch.io, among others, the barriers to publishing a game have been hugely reduced. And not only are games simpler to make and publish, but the range of creations you can easily make is wider than ever. For a long time, aspiring developers would perfect their craft with 2D platformers and Flash games, but now the improved accessibility of tools means they can be much more ambitious, much earlier. PlayerUnknown s Battlegrounds is a good example of that evolution, initially created by Brendan Greene because he found the multiplayer games he was playing too repetitive.

Programming in the pandemic - Linode: Mapping out a new workflow map

Programming in the pandemic - Linode: Mapping out a new workflow map Latest Blog Posts Related Content Covid-19 and the art and science of data visualisation CIO interview: David Walmsley, chief digital and omni-channel officer, Pandora Download Current Issue The Computer Weekly Developer Network examines the impact of Covid-19 on the software application development community. With only a proportion of developers classified as key workers (where their responsibilities perhaps included the operations-side of keeping mission-critical and life-critical systems up and online), the majority of programmers will have been forced to work remotely, often in solitude.  So how have the fallout effects of this played out?

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