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No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning tutorial

As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and this article delves into my journey, exploring the principles, techniques, and challenges I encountered.

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning tutorial

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning tutorial
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What s Cookin ? #2 - The Upgrade System, Innovation , and Original Soundtrack Release! news - Just Keep Running

We ve got some exciting updates to showcase, including an Upgrade System, an update on the Soundtrack, and even some "innovative" technology being built for the upcoming 1.2.0 release!

From DAW to Dusk: Why I Personally Used FMOD for My Game Audio news - Just Keep Running

There are three main reasons why I decided to use FMOD when developing "Just Keep Running". In this article, I ll be going through each point in as much detail as you might find useful. I recognize that there are MULTIPLE great alternative audio solutions.

From DAW to Dusk: Why I Personally Used FMOD for My Game Audio news - Just Keep Running

There are three main reasons why I decided to use FMOD when developing "Just Keep Running". In this article, I ll be going through each point in as much detail as you might find useful. I recognize that there are MULTIPLE great alternative audio solutions.

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