Virtual reality has been the pipe dream of video game developers since online chat rooms were first invented in the 1980s, like AOL Messenger and the first social media websites. It’s the stuff of fantasies like Neal Stephenson’s 1992 dystopic, cyberpunk novel Snow Crash or – if that reference is too outdated for you – Earnest Cline’s 2011 novel Ready Player One. Except now these gamers are all grown up, and they’re quickly turning their dreams into virtual reality.
The Meta-What?
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