Workers at Dungeon Defenders developer Chromatic Games detail the studio’s changes over the past few years since Kotaku’s allegation that it was a "video game studio from hell."
One of the most pleasant surprises of 2020 was the release of Dungeon Defenders: Awakened. Chromatic Games brought the franchise out of dormancy and opened the door to four-player tower defense-style action. What has it meant to the team to introduce Dungeon Defenders: Awakened to a new audience? Shacknews spoke to Chromatic Games CEO Augi Lye to find out. The first question we asked was, Who is our fanbase? Who loves our game? Who s willing to love our game or our next game? Lye told Shacknews. The biggest answer to that was, much of our DD1 fans. We still have a huge following with Dungeon Defenders, so we asked ourselves after that, Okay, so how can we cater more towards Dungeon Defenders 1? The first thing was how you monetize the game. One of the things that Dungeon Defenders fans really hated about DD2 was the free-to-play aspects, the free-to-play mechanics, so we immediately [said] Alright, well, let s not do that. Our community doesn t want that, so let s not go dow