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The lower part of the house is cavelike, small and dark. Your body senses it and feels a little compressed. As you rise to the top level, the house transforms. It becomes more like a treehouse, and innately you feel that opening of space.
Take a three-dimensional look at famed architect Fay Jones’ work through a new kiosk exhibit created by a U of A team that features gaming and touch-screen technology.
While many college courses require textbook readings and back-to-back lectures, some UA professors have taken a non-traditional route and implemented unconventional learning methods into their classrooms.Â
David Fredrick, an associate professor of classic studies and director of humanities, works to integrate video games inside the classroom alongside his team of interns from the Tesseract Center for Immersive Environments and Game Design.
Launching their first educational video game, Mythos Unbound, in 2015, the Tesseract Center has since released a variety of games geared toward educating, including learning languages, classical studies. Similarly, Fredrickâs video game Arkansas Stories of Captivity and Resistance strives to teach history in a new and engaging way.
Members of the campus community are needed to playtest the online 3D models of Roman houses from ancient Pompeii. The test takes about 40 minutes and includes a survey.