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Zelda: Tears of the Kingdom physics lead knew the game was going to be "great" when he saw its first prototype, but then reality hit: "Are we really doing this? Development is going to be chaos"

Zelda: Tears of the Kingdom physics lead knew the game was going to be "great" when he saw its first prototype, but then reality hit: "Are we really doing this? Development is going to be chaos"
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Junya-osada
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Player 'stunts' in Breath of the Wild gave Nintendo 'confidence' to push boundaries in Tears of the Kingdom

The unbelievable stunts players pulled off in The Legend of Zelda: Breath of the Wild drove the Tears of the Kingdom team to make an even more open-ended game experience.

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How Nintendo did the impossible with Tears of the Kingdom's physics system

Tears of the Kingdom technical director Takuhiro Dohta and lead physics programmer Takahiro Takayama share secrets from developing the game's amazingly complex physics system.

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Takahiro-takayama
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