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SOS Forum • Sample bounce and oversampling

manwilde » Thu May 20, 2021 3:43 pm Recently there has been a couple of threads on this forum regarding the issue of whether oversampling when rendering audio tracks has any effect, and which, if any. I´ve yet to make my mind about it, and definitely should run some tests to find out what´s up (but I feel lazy about it). Whenever I render EZ Drummer stems I stick to the project audio files bit depth, that is, 24 bit. I think that anyway, in order to tell any difference in the rendered audio you should have excellent monitoring, room acoustics and ears.

SOS Forum • Superior Drummer 3 vs BFD 3

jamescrist » Sun Apr 04, 2021 8:44 pm Glenn Bucci wrote:I started with BFD drums, then BFD 2, and then BFD 3. Recently I purchased Superior Drummer 3. I am still learning the program, but I have to say, I don t believe you can get better sounding drums than Superior Drummer 3. Part of the reason is the studio room chosen for the project, and the other reason is George Massenburg in the drum room and behind the mixing console. First observation: I love in SD3 than you just slide a grove to the bottom of the screen. Then you can copy or slide a verse 2 groove, pre chorus, multiple chorus, and ending grooves for the song. Soooo easy. You can adjust the length of the groove if you want to add a fill anyplace you want. BFD3 does not have this, its more like Ride beat 1, Ride beat 2, instead of Verse 1, Verse 2 option. I like the names better on SD3. It helps you find what your looking for faster and what will fit certain things on a song faster.

UJAM Virtual Drummer DEEP

UJAM Virtual Drummer DEEP
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Toontrack Gospel EZX & EBX

Toontrack Gospel EZX & EBX
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SOS Forum • Reaching the limits?

RichardT » Sun Apr 18, 2021 10:02 pm CS70 wrote:It s very hard to say without knowing exactly what you are doing in the DAW and comparing what you deem a track that has what you want with one of yours that doesn t. Ideally, one should sit at your side and man the DAW with you and see what s what. The sense of space is built in many ways and may mean very different things to different people. Spill plays a part - and it s more than reverb, it s the same sound arriving at different, carefully positioned mics at a slightly different time and at different angles - with the side sound of the involved mics having a part in the result. Delays are as useful as reverbs. Further glueing can be provided by equipment s crosstalk, with enough track count.

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