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Ghosts n Goblins: Resurrection Review - Review

Ghosts n Goblins: Resurrection Review - Review
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Best Of 2020: No Anime Please, We re Westerners - When Anime Was Taboo In Western Games

Best Of 2020: No Anime Please, We re Westerners - When Anime Was Taboo In Western Games
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The Haunting History Of Capcom s Ghosts n Goblins Series - Feature

Share: Capcom is keen to keep its classic properties in the limelight, as evidenced by regular compilations of popular titles like Mega Man. Along with the announcement of Capcom Arcade Stadium, the company also revealed a resurrection of one of its oldest properties with a new entry in the long-running Ghosts ‘n Goblins series, which is known as Makaimura ( Demon World Village ) in Japan. The original arcade game, released way back in 1985, was designed by Tokuro Fujiwara, previously of Konami’s Pooyan and Capcom’s Bionic Commando and Sweet Home. While the Ghosts ‘n Goblins franchise will be familiar to anyone who grew up during the 80s and 90s, its fame has waned in recent years – which is why we thought a refresher might be in order.

No Anime Please, We re Westerners - When Anime Was Taboo In Western Games - Feature

One Piece, and Fullmetal Alchemist have all become genuine global hits, pulling in millions of fans away outside of Japan shores. That Japanese animation has international respect is something that is worth celebrating; unlike in the west, where animation is still treated as somewhat childish by many, the Japanese treat it as a legitimate art form and many of the country s most commercially successful blockbuster movies are – as some unkind westerners would say – cartoons. It s worth remembering that there once was a period when anything that looked even remotely Japanese was seen as a commercial risk The rise in popularity of anime in the west has had a very welcome side-effect for gamers; we re now blessed with more anime games in the west than ever before, and titles such as

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