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Does NetherRealm Studios reasoning for changing Mortal Kombat costumes hold up? True Under Dawg has his doubts Posted by John Velociraptor Guerrero • July 22, 2021 at 2 p.m. PDT • Comments: 53
Mortal Kombat, a franchise that s been aimed at mature audiences since day one, has consistently and conclusively earned 17+ ratings for its trademark propensity for copious amounts of blood and gore. While development studio NetherRealm Studios has only pushed the violence envelope with 2019 s Mortal Kombat 11, they have conspicuously toned their approach down in one other arena: female sexuality.
As is the case when video game creators too heavily alter most any aspect of established characters, more than a few fans have expressed distaste for the migration away from the more scantily-clad versions of combatants like Mileena, Kitana, and Jade. Mortal Kombat 11 art director, Steve Beran, addressed this in an interview with Polygon during the game s release month with a
Ed Boon liked to keep secrets. During the development of the original
Mortal Kombat, he quietly sneaked in a hidden character named Reptile a green-colored palette swap of Scorpion without telling anyone.
“It was sort of an experiment to see how long it would naturally be discovered,” Boon told me about his hidden character, who required special circumstances to summon in the game.
Boon programmed the early Mortal Kombat games by himself, so he had carte blanche to include anything he wanted. This was the man who created the series’ first Fatality as a hidden finishing move. (It was Johnny Cage decapitating himself, because Cage was the only character in