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Gamasutra: Javier Barnes s Blog - Types of game currencies in mobile free-to-play

Types of game currencies in mobile free-to-play by Javier Barnes on 01/19/21 11:23:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Currencies are the pillar of any real-world modern economy, since exchanges are done through them. Their objective is to be as universal and frictionless as possible, to make the system more efficient in allowing transactions. Contrary to that, F2P games feature specialized currencies that have strict rules and limitations. Each in-game currency has been designed with a purpose: be it to push the player towards specific activities that will foster the fun, generate monetizable scarcity, provide a reason to come back later, or other.

Steam Had Over 120 Million Monthly Active Players in 2020

Steam Had Over 120 Million Monthly Active Players in 2020 During every month in 2020, there was an average of 2.6 million new purchasers on Steam, according to Valve. Despite having a serious competitor over the last few years, Steam is still the biggest PC platform for gaming in the world when you take a look at the number of users that actively play games through this market every month. According to the latest data provided by Valve, Steam had an average of over 120 million active players every month in 2020 which is an untouchable number even for PlayStation and Xbox. In a year-by-year comparison, Steam users spent 50% more time on this platform in 2020 compared to 2019. Also, an average of 2.6 million new purchasers joined the platform during each month in 2020. Overall, there was over 21% increase in the number of sales last year compared to the year before the last.

Valve recaps a record 2020 for Steam and looks ahead to China launch this year

Valve recaps a record 2020 for Steam and looks ahead to China launch this year January 14, 2021 at 1:54 pm Steam’s user community broke a lot of records during the socially-quarantined year of 2020. (Valve Software image) Bellevue, Wash.-based Valve Software posted its latest year in review for Steam, its online gaming storefront. It provides a look back on 2020, as well as a roadmap for what’s coming for Steam in 2021. This includes the official debut of Steam in mainland China, more experiments in Valve’s Steam Labs program, and continuing Valve’s ongoing investment in gaming on Linux. The big news here, at least as far as Valve is concerned, might be its plan to launch an official Chinese version of Steam later this year. Steam’s international version has technically been available on mainland China for years, primarily boosted by the international popularity of Valve’s

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