of concussion with help from the college s ice hockey team, the ubc thunderbirds. dr alex rauscher heads up the team his neck injury is unrelated to his work. concussion is a result of a hit to the head, but it can also be elsewhere on the body, that leads to accelerations of the brain inside the skull and means that the brain hits the skull from the inside and that can cause injury. i want to try to understand the accumulation of those repetitive impacts that hockey players sustain, and how it affects long term brain health. the team at ubc are making use of a variety of different technologies such as smart mouthguards, which are fitted with sensors. the real novelty in the mouthguard is it is has got a really good mechanical coupling with the sculpt
issues, whether it s early alzheimer s to headaches to still feeling nauseous. here at the university of british columbia, researchers are undertaking a study of concussion with help from the college s ice hockey team, the ubc thunderbirds. dr alex rauscher heads up the team. his neck injury is unrelated to his work. concussion is the result of a hit to the head, but it could also be elsewhere on the body, that leads to accelerations of the brain inside the skull, and that means that the brain, you know, hits the skull from the inside and that can cause injury. i want to try to understand the accumulation of those repetitive impacts that hockey players sustain and how it affects long term brain health. the team at ubc are making use of a variety of different technologies, such as smart mouthguards, which are fitted with sensors.
you know, hits the skull from the inside and that can cause injury. i want to try to understand the accumulation of those repetitive impacts that hockey players sustain and how it affects long term brain health. the team at ubc are making use of a variety of different technologies, such as smart mouthguards, which are fitted with sensors. a real novelty of a mouthguard is that it s got a really good mechanical coupling with the skull, so you can get a good representation of what impacts the players sustain, how hard they get hit, what direction the impact s occurring. while wearable sensors provide information about the number of times a player is hit and the amount of force that s exerted on them during an impact, there is debate amongst some experts that more attention needs to be focused on prevention of impacts in the first place. in rugby specifically, there have been changes to the laws of the game.
i want to try to understand the accumulation of those repetitive impacts that hockey players sustain and how it affects long term brain health. the team at ubc are making use of a variety of different technologies, such as smart mouthguards, which are fitted with sensors. a real novelty of a mouthguard is that it s got a really good mechanical coupling with the skull, so you can get a good representation of what impacts the players sustain, how hard they get hit, what direction the impact s occurring. while wearable sensors provide information about the number of times a player is hit and the amount of force that s exerted on them during an impact, there is debate amongst some experts that more attention needs to be focused on prevention of impacts in the first place. in rugby specifically, there have been changes to the laws of the game. in particular, the event that causes concussions is the tackle.
dr alex rauscher heads up the team. his neck injury is unrelated to his work. concussion is the result of a hit to the head, but it could also be elsewhere on the body, that leads to accelerations of the brain inside the skull, and that means that the brain, you know, hits the skull from the inside and that can cause injury. i want to try to understand the accumulation of those repetitive impacts that hockey players sustain and how it affects long term brain health. the team at ubc are making use of a variety of different technologies, such as smart mouthguards, which are fitted with sensors. a real novelty of a mouthguard is that it s got a really good mechanical coupling with the skull, so you can get a good representation of what impacts the players sustain, how hard they get hit, what direction the impact s occurring. while wearable sensors provide information about the number of times a player is hit and the amount of force that s