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Smart Lumies Inc News Today : Breaking News, Live Updates & Top Stories | Vimarsana
K-12 Game-based Learning Market size to grow by USD 16 50
Based on Geography, the market is classified as North America, Europe, APAC, South America, and Middle East and Africa. North America will have the largest.
United states
New york
Tinybop inc
Breakaway ltd
Interactive inc
Smart lumies inc
Alphabet inc
Icivics inc
Brainquake inc
University of michigan
Company offering
Schell games
Cognitive toybox inc
Microsoft corp
Movement games
Banzai labs inc
K-12 Game-based Learning Market to grow at a CAGR of 20 63% by 2025 | Surging Investments from Venture Capitalists to Boost Growth
/PRNewswire/ The K-12 game-based learning market is set to grow by USD 9.03 billion from 2020 to 2025, progressing at a CAGR of 20.63% according to.
United states
United kingdom
Jesse maida
Wayforward technologies inc
Microsoft corp
Technavio research
A medium corp
High school level
Banzai labs inc
Medium corp
Schell games
Infinite dreams inc
Cognitive toybox inc
Smart lumies inc
School level
Elementary school level
K-12 Game-based Learning Market to grow at a CAGR of 20 63% by 2025 | Surging Investments from Venture Capitalists to Boost Growth
/PRNewswire/ The K-12 game-based learning market is set to grow by USD 9.03 billion from 2020 to 2025, progressing at a CAGR of 20.63% according to.
United states
United kingdom
Jesse maida
Wayforward technologies inc
Microsoft corp
Technavio research
A medium corp
High school level
Banzai labs inc
Medium corp
Schell games
Infinite dreams inc
Cognitive toybox inc
Smart lumies inc
School level
Elementary school level
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