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The path to Elden Ring feels like a job application. Demon's Souls was the cover letter, it offered an approximation of what it could bring to the table if given the time and resources. Dark Souls was the first-stage of interview: first impressions were formed, personalities were defined, expectations were set. Dark Souls 2 was the competency test, in that it didn't really tell us anything new but the boss was out of the office so it made sense at the time. Dark Souls 3 was the second interview, it presented a clearer, streamlined vision and drove home its ideas. Bloodborne was the cursory social media check and it was batshit mental. Sekiro was the probation period: brilliant, but rigid and a wee bit too scared to push beyond its boundaries. With Elden Ring, it appears FromSoftware has learned something important from every one of its past Souls and Souls-adjacent games over the last 13 years. The developer has done such a fine job of pulling the best parts