It’s happened to us all you sit down with your friends to enjoy a night of D&D but your DM draws a blank and is unable to whip up a compelling narrative for the game. Thanks to a new book from D&D, players, and DMs will have plenty of stories to pull from when their game needs a lift. Dubbed Candlekeep Mysteries, this collection of seventeen mystery-themed adventures will work wonders to liven up game nights.
All of these new stories many written by new authors are intended to be played as one-shots in-person or with online groups or simply dropped into any existing campaign. Candlekeep Mysteries is handy for DMs who are looking to inject new characters, story hooks, magic items, and monsters into their game without hours of tedious preparation and work.
Typically, a
Dungeons & Dragons adventure book is all about creating a world for your heroes to go on epic campaigns detailing the vast settings of places like Eberron or Icewind Dale, or setting up cities like Waterdeep or even the
Magic: The Gatheringland of Ravnica. While its newest adventure revisits a classic
D&D location, it’s doing so to bring something new, and shorter, to the tabletop.
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Dungeons & Dragons’ Fifth Edition,
Candlekeep Mysteries. Named for the infamous magical library citadel on the Sword Coast,
Candlekeep will bring players and dungeon masters new lore and details to set their own adventures in and around one of the greatest resources of knowledge in the Forgotten Realms. But that’s not its core purpose: the whole premise of