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Gamasutra: Michael Moran s Blog - LiveOps Essentials Part 3: Observation & Adjustments

LiveOps Essentials Part 3: Observation & Adjustments by Michael Moran on 04/08/21 11:00:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Welcome back, game connoisseurs. I’m excited to have you. Today, we’re going to be diving into a continuation of where we left off last, giving you a clear rundown for how to understand the nuances of your LiveOps cadence  and actually affect process change for optimal results. In our Part II series breakdown, we got into the cadence specifics: the design, the implementation, the operations we looked at all of it. And I hope it’s still fresh in your memory. But now, we’re leaving those pillars behind for something more personal. Something more actionable. Something more�

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