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Unity: everything you need to know

Get started in Unity and create real-time 3D games and apps for entertainment, film, architecture, and more.

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David-helgason
Weta-digital
Unity-asset-store
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Intel
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How I Am Fish has become Bossa's most ambitious and polished physics game

How I Am Fish has become Bossa's most ambitious and polished physics game
gamesindustry.biz - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamesindustry.biz Daily Mail and Mail on Sunday newspapers.

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Oriented-technology-stack
Microsoft
London-based-bossa-studios
Scriptable-render-pipeline
Built-in-render-pipeline
Bossa-presents
Built-in-renderer
High-definition-rendering-pipeline
Universal-rendering-pipeline
Xbox-one
Shader-graph

How I Am Fish has become Bossa's most ambitious and polished physics game

How I Am Fish has become Bossa's most ambitious and polished physics game
gamesindustry.biz - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamesindustry.biz Daily Mail and Mail on Sunday newspapers.

Andy-green
Oriented-technology-stack
Microsoft
London-based-bossa-studios
Scriptable-render-pipeline
Built-in-render-pipeline
Bossa-presents
Built-in-renderer
High-definition-rendering-pipeline
Universal-rendering-pipeline
Xbox-one
Shader-graph

Gamasutra - Get a job: Join HakJak Studios as a Unity Generalist / Sr. Developer

Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).   HLSL and/or Shader Graph experience.   You dabble in the dark and mysterious Technical Arts.  Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff.   College Degree in a related field (computer science, mathematics, etc.)  SHOW US WHAT YOU GOT! Links to any Unity projects you’ve worked on, and what you contributed.   Videos, GIFs, JPEGs of your best, juiciest work.   Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc).   OUR OFFER

United-states
Boise
Idaho
College-degree
Gamasutra-job-board
Hakjak-studios
Scriptable-render-pipeline
Shader-graph
Jak-studios
Gamasutra-job
Job-board

Gamasutra - Get a job: HakJak Studios is hiring a Unity Generalist/Senior Developer

Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).   HLSL and/or Shader Graph experience.   You dabble in the dark and mysterious Technical Arts.  Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff.   College Degree in a related field (computer science, mathematics, etc.)  SHOW US WHAT YOU GOT! Links to any Unity projects you’ve worked on, and what you contributed.   Videos, GIFs, JPEGs of your best, juiciest work.   Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc).   OUR OFFER

United-states
Boise
Idaho
College-degree
Gamasutra-job-board
Remote-position
Hakjak-studios
Scriptable-render-pipeline
Shader-graph
Jak-studios
Gamasutra-job

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