Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).
HLSL and/or Shader Graph experience.
You dabble in the dark and mysterious Technical Arts. Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff.
College Degree in a related field (computer science, mathematics, etc.)
SHOW US WHAT YOU GOT!
Links to any Unity projects you’ve worked on, and what you contributed.
Videos, GIFs, JPEGs of your best, juiciest work.
Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc).
OUR OFFER
United-states
Boise
Idaho
College-degree
Gamasutra-job-board
Hakjak-studios
Scriptable-render-pipeline
Shader-graph
Jak-studios
Gamasutra-job
Job-board
Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).
HLSL and/or Shader Graph experience.
You dabble in the dark and mysterious Technical Arts. Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff.
College Degree in a related field (computer science, mathematics, etc.)
SHOW US WHAT YOU GOT!
Links to any Unity projects you’ve worked on, and what you contributed.
Videos, GIFs, JPEGs of your best, juiciest work.
Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc).
OUR OFFER
United-states
Boise
Idaho
College-degree
Gamasutra-job-board
Remote-position
Hakjak-studios
Scriptable-render-pipeline
Shader-graph
Jak-studios
Gamasutra-job