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Rigid Force Redux Review – TheSixthAxis

10/02/21 Comments Closed R-Type was a game seemingly so effortless in its excellence that it made the idea of developing a side-scrolling shoot ’em up appear to be an easy prospect. The decades worth of pale imitators since have proven that it’s anything but. Pinpoint controls, exceptional visual feedback and the kind of collision detection that makes grown men weep are not exactly easy to emulate. This is what makes Rigid Force Redux such an accomplish; it meets the bar that R-Type set all those years ago and, in some aspects, even exceeds them. Rigid Force Redux has been around in one form or another since 2018, when it was originally released as Rigid Force Alpha on PC. In 2020 the game was ported to Nintendo Switch and Xbox One and gained its ‘Redux’ suffix, as many PC to console ports tend to do. We’ve had to wait a little while for the good ship Rigid Force Alpha to finally touch down on to PS4 but that wait has been worth it, as many of the technical issues tha

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