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Let s talk Resident Evil Village s spooky House Beneviento

Resident Evil Village.] is not, on the whole, a scary game. That’s not a dig: By leaning back into the action side of the franchise’s long-running heritage, director Morimasa Sato and his team may have sacrificed some of the visceral, stalking horror of 2017’s Resident Evil 7, but they’ve replaced it with an endlessly tense, frequently thrilling shooting experience. The point still stands, though: When he’s not busy having his delicate hand-meat sliced, diced, and chomped by the residents of its titular backwoods setting, Village protagonist Ethan Winters resembles a one-man arsenal, gunning down werewolves, zombies, mutant fishmen, and worse with a tally of ammunition expended that belies any real effort, past the game’s opening hour or so, to sell the element of disempowerment so vital to proper horror.

Resident Evil Village, As Told By Steam Reviews

Resident Evil Village, As Told By Steam Reviews Resident Evil Village: Big lady. Severed hand. Resident Evil 4 parallels. There are other things that happen too, but if you’re a Steam reviewer, those three are very much the main ones. Advertisement Kotaku’s Ian Walker had a blast with the game despite some misgivings with pacing, describing it as “Capcom’s attempt at remaking Resident Evil 4 without actually remaking Resident Evil 4.” Steam users, by and large, agree, though the mileage they’ve gotten out of similarities between the two action-horror games has varied. Some enjoy Village’s crafted setpieces and pulse-pounding approach, while others miss

Resident Evil Village review: Old monsters, new kooky energy

The Resident Evil games have always looked to Hollywood creature features for inspiration. But as the series shambles into its 25th year, Capcom has reached back further than ever before, past even the ravenous ghouls of George Romero’s 1968 Night Of The Living Dead, to a kind of ground zero of things that go bump in the night. Resident Evil Village, the 10th installment in the main line of games (and umpteenth to bear the general brand), takes place for long stretches in an actual castle, situating the usual formula of treacherous scavenger hunts across sprawling manors directly within the esteemed lineage of Gothic horror. Infesting its corridors and dungeons and spires are veteran Halloween attractions, less mutant than mythological: werewolves, vampires, mummies, lurching Frankensteinian mistakes, even a creature from the black lagoon. It’s a monster mash with a Universal guest list.

Resident Evil 9 Teased in New Report

Resident Evil 9 Teased in New Report Resident Evil 9 rumor has surfaced online ahead of the release of Resident Evil Village next month on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC. According to the rumor, not only is Resident Evil 9 already in development, but its story is connected to both Resident Evil 7 and Resident Evil 8). In other words, the games form a trilogy within the series. Unfortunately, the rumor doesn t dive into the game s finer details, but it does note after Resident Evil 9 which has yet to be announced the series will move beyond numbered titles in favor of telling more self-contained stories rather than stories planned out ahead of time across multiple releases. Why Capcom is making this change, isn t disclosed, but it likely has to do with the difficulties of making inter-connected games and how big numbers like 8 and 9 aren t very inviting to new players.

Itchy, Tasty An Unofficial History of Resident Evil: Interview with Alex Aniel

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