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Gamasutra: Josh Bycer s Blog - Why The Science of Game Design Matters

Why The Science of Game Design Matters by Josh Bycer on 06/09/21 10:14:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   The recent announcement over the failure of Balan Wonderworld and the possible retirement of Yuji Naka has made me think more about the structure of gameplay and game design. I haven’t played the game yet, but watching footage and hearing impressions about it, and I could not imagine that game being a success in today’s market, which raises a big question: Why was it designed that way? Yuji Naka joins a surprisingly long list of developers who were in the AAA or AA space that could not bounce back with new games following the ones that made them a success. I don’t think for a second that

Easy modes prompt creative approaches from game developers » Borneo Bulletin Online

Easy modes prompt creative approaches from game developers » Borneo Bulletin Online
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