Apple AR
Apple has previously researched ways of recording AR and playing those recordings back on 2D devices such as the iPad. Separately, it s also investigated recording AR audio, and it has already included VR editing in Final Cut Pro. Now it s continuing to explore ways of achieving recordable, useful AR, in a pair of newly-revealed patent applications. Computer-generated Reality Recorder, is the first, and it concerns the myriad problems of capturing a 360-degree AR/VR experience. Not only is there a vast amount of data to record from one person wearing a headset, there is also the issue that multiple people can be involved.
Alongside all of Apple s work in Apple AR, and Apple Glass, regarding live experiences, the company wants users to be able to record, edit, and later view AR together with automatically-generated extras.
Apple has previously researched ways of recording AR and playing those recordings back on 2D devices such as the iPad. Separately, it s also investigated recording AR audio, and it has already included VR editing in Final Cut Pro. Now it s continuing to explore ways of achieving recordable, useful AR, in a pair of newly-revealed patent applications. Computer-generated Reality Recorder, is the first, and it concerns the myriad problems of capturing a 360-degree AR/VR experience. Not only is there a vast amount of data to record from one person wearing a headset, there is also the issue that multiple people can be involved.