an exploratory halfway house between physical and digital. they play their music live on stage whilst the audience wear mixed reality headsets, seeing the band sometimes, whilst at others being immersed in computer generated visuals. in a part of a song that you feel should be spacey or you should send them to somewhere else, we can send them to the alps, or we can put them in a motel that s somewhere in wisconsin. and you can kind of. really, it s the same decisions you make when you re making a music video. the song already has its own energy state. i m ata gig, but i m not at a gig. but i m at a gig, but i m not at a gig. the band has been using vr for a while now, but as the tech evolves, so does the show. the visual fidelity of these headsets is super clear, so it s almost like having a triple a gaming experience in a live music performance. what technology can do is bring the artist s
imagination to life. but the show will never be about the technology, it s always going to be about what the experience will be. it s quite strange experience actually, going to see a real live performance, a real world gig, but also see virtual cityscape. any artist will want to use tools that can say something new or say something else. so for us, it s just this amazing new palette of colours to paint with. that was nick. and it s not only western musicians that are feeling the need to have virtual versions of themselves. k pop group aespa also took to a virtual stage at south by southwest. k pop is known for constructing its bands from picture perfect appearances to impeccable behaviour, idols are made to be flawless. and now, some have been taken to the next level. this is eternity, and these
well, they need to be seen to be believed. from travis scott to ariana grande tojustin bieber pop stars are entering the so called metaverse, performing virtually on pixelated stages they ll never physically set foot on. and hollywood is leading the charge. it s home to capture studios like wave and ume that digitally scan artists and teleport them to online audiences around the world. today, with this technology, we re actually able to bring the actual artists, process themselves into a photorealistic performance. they use eight camera rigs, 32 motion sensors, 48 led lights, and four infrared projectors to capture sd shapes and textures. so the playback looks more like a sd video than an animation. it s notjust their song that you like. you also like to see how they move and how they express the music, and their body position
and the brilliant thing about music is it s always looking for new and exciting, and the next big thing. and the latest batch of idols, well, they need to be seen to be believed. from travis scott to ariana grande tojustin bieber pop stars are entering the so called metaverse, performing virtually on pixelated stages they ll never physically set foot on. and hollywood is leading the charge. it s home to capture studios like wave and yoom that digitally scan artists and teleport them to online audiences around the world. today, with this technology, we re actually able to bring the actual artists, process themselves into a photorealistic performance. they use eight camera rigs, 32 motion sensors, 48 led lights, and four infrared projectors to capture sd shapes and textures. so the playback looks more like a 3d video than an animation.
wear mixed reality headsets, seeing the band sometimes, whilst at others being immersed in computer generated visuals. in a part of a song that you feel should be spacey or you should send them to somewhere else, we can send them to the alps, or we can put them in a motel that s somewhere in wisconsin. and you can kind of. really, it s the same decisions you make when you re making a music video. the song already has its own energy state. i m ata gig, but i m not at a gig. but i m at a gig, but i m not at a gig. the band has been using vr for a while now, but as the tech evolves, so does the show. the visual fidelity of these headsets is super clear, so it s almost like having a triple a gaming experience in a live music performance. what technology can do is bring the artist s imagination to life. but the show will never be about the technology, it s always going to be about what the experience will be.