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How to Make a Roguelike

A comprehensive primer on how to get started with roguelike development, guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at

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Gamasutra: Tommy Thompson's Blog - The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike

The 10-Year Journey of Ultima Ratio Regum: The Culture Generating Roguelike by Tommy Thompson on 04/08/21 10:59:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   AI and Games is a crowdfunded YouTube series that explores research and applications of artificial intelligence in video games.  You can support this work by visiting my Patreon page. How Do You Design Culture? Society has taken many forms throughout millennia of human existence. Cultural norms that are established come from iteration, consensus, and communication. It defines our traditions, our customs, and values. Culture can influence our forms of technologies, our modes of communication, our artistic expression. Our cultures are defined by our re

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