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arebyte Futures Past offers mix of digital and sculptural works to discover concept of futurity through the past

Before the Smoke Cleared From the Capitol Riots, Curators Were Out Looking for Artifacts What Should They Do With Them?

First look: V&A s new 1900-Now gallery brings the history of design to life

First look: V&A s new 1900-Now gallery brings the history of design to life
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How Xbox is getting accessibility right - and what other brands could learn

How Xbox is getting accessibility right From releasing its adaptive controller to tackling loneliness in older people, Xbox has proved how much creative scope there is for brands that commit to accessibility 11/05/2021 8:14 am London’s Victoria & Albert Museum isn’t the first place you’d look for video game history. But in 2018, the museum’s Rapid Response Collecting programme acquired a surprising new object – the Xbox Adaptive Controller. Designed the same year, the device has 150% larger buttons than standard controllers, and can be connected to foot pedals or joysticks – meaning users can customise it depending on their needs. It’s the first mass-market piece of hardware for disabled people and, according to principal designer Chris Kujawski, it required a lot of research to get the design right.

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