up, and a lot of space to store the data it s ten gigabytes of footage per second. but, as always, this technology is only heading in one direction. so, volumetric video is evolving fast, and the stage you re in today, we have two other stages we have a mobile truck, which is one of the first of the world of its kind, which is actually an upgrade from the system you see, so we re capturing in ak. and it s on a truck. it s on a truck. it can go to the film studios. mobile, you see? or to a sports stadium or music venue, and it can capture the talent on location. but ultimately we re heading towards a future where this this technology also goes live and becomes streamable. so, we re working on systems now that will become available in 2022, where you ll be able to capture a holographic or volumetric performance in one location and stream it in real time to another. now, while these 3d creations can be experienced in augmented or virtual reality, spare a thought for the poor designe
or to a sports stadium or music venue, and it can capture the talent on location. but ultimately we re heading towards a future where this this technology also goes live and becomes streamable. so, we re working on systems now that will become available in 2022, where you ll be able to capture a holographic or volumetric performance in one location and stream it in real time to another. now, while these 3d creations can be experienced in augmented or virtual reality, spare a thought for the poor designers, like andy mcnamara, who created sonzai, and who, for the most part, are trying to design immersive environments on flat screens. i mean, obviously we work on a 2d canvas, and i think this has alwaysj been the problem of working as a c6! artist or designer. there s been some stuffl with vr done in the past, where you can actually view things and look around, but it s still clunky. augmented reality holography is the ultimate way. especially if you can interact - with what you
the talent on location. but ultimately we re heading towards a future where this this technology also goes live and becomes streamable. so, we re working on systems now that will become available in 2022, where you ll be able to capture a holographic or volumetric performance in one location and stream it in real time to another. now, while these 3d creations can be experienced in augmented or virtual reality, spare a thought for the poor designers, like andy mcnamara, who created sonzai, and who, for the most part, are trying to design immersive environments on flat screens. i mean, obviously we work on a 2d canvas, and i think this has always been the problem of working as a cgi artist or designer. there s been some stuff with vr done in the past, where you can actually view things and look around, but it s still clunky. augmented reality holography is the ultimate way. especially if you can interact with what you re seeing on screen. in the meantime, i asked andy to try out this l
so volumetric video is evolving fast, and the stage you re in today, we have two other stages we have a mobile truck, which is one of the first of the world of its kind, which is actually an upgrade from the system you see, so we re capturing in ak. and it s on a truck. it s on a truck. it can go to the film studios. mobile, you see? or to a sports stadium or music venue, and it can capture the talent on location. but ultimately we re heading towards a future where this this technology also goes goes live and becomes streamable. so we re working on systems now that will become available in 2022, where you ll be able to capture a holographic or volumetric performance in one location, stream it in real time to another. now, while these 3d creations can be experienced in augmented or virtual reality, spare a thought for the designers, like andy mcnamara, who created sonzai, and who, for the most part, are trying to design immersive environments on flat screens.
up, and a lot of space to store the data it s ten gigabytes of footage per second. but, as always, this technology is only heading in one direction. so, volumetric video is evolving fast, and the stage you re in today, we have two other stages we have a mobile truck, which is one of the first of the world of its kind, which is actually an upgrade from the system you see, so we re capturing in ak. and it s on a truck. it s on a truck. it can go to the film studios. mobile, you see? or to a sports stadium or music venue, and it can capture the talent on location. but ultimately we re heading towards a future where this this technology also goes live and becomes streamable. so, we re working on systems now that will become available in 2022, where you ll be able to capture a holographic or volumetric performance in one location and stream it in real time to another. now, while these 3d creations can be experienced in augmented or virtual reality, spare a thought for the poor designe