mobile, you see? or to a sports stadium or music venue, and it can capture the talent on location. but ultimately we re heading towards a future where this this technology also goes goes live and becomes streamable. so we re working on systems now that will become available in 2022, where you ll be able to capture a holographic or volumetric performance in one location, stream it in real time to another. now, while these 3d creations can be experienced in augmented or virtual reality, spare a thought for the designers, like andy mcnamara, who created sonzai, and who, for the most part, are trying to design immersive environments on flat screens. i mean, obviously we work on on a 2d canvas, and i think this has always been the problem of working as a cgi artist or designer. there s been some stuff with vr done in the past, where you can actually view things and look around, but it s still a bit clunky. augmented reality holography is the ultimate way. you can interact with what yo
with vr done in the past, where you can actually view things and look around, but it s still clunky. augmented reality holography is the ultimate way. especially if you can interact with what you re seeing on screen. in the meantime, i asked andy to try out this little holographic display it s called the looking glass portrait. the device converts a 3d image into dozens of different perspectives and then shows them all at once. but, depending on the angle from which you re looking at it, each of your eyes sees only one of these perspectives at a time, which means, as you move from side to side, the background and foreground move relative to each other, giving a real illusion of depth. this is something called a lenticular screen, which is not, in itself, a new idea, but this device is the best example of it that i ve seen. it can even show a photo taken from your phone and use the extra depth information from your second lens. you could actually see
and becomes streamable. so, we re working on systems now that will become available in 2022, where you ll be able to capture a holographic or volumetric performance in one location and stream it in real time to another. now, while these 3d creations can be experienced in augmented or virtual reality, spare a thought for the poor designers, like andy mcnamara, who created sonzai, and who, for the most part, are trying to design immersive environments on flat screens. we work on a 2d canvas, and i think this has always been the problem of working as a cgi artist or designer. there s been some stuff with vr done in the past, where you can actually view things and look around, but it s still clunky. augmented reality holography is the ultimate way. especially if you can interact with what you re seeing on screen. in the meantime, i asked andy to try out this little holographic display it s called the looking glass portrait. the device converts a 3d image into dozens of different perspect
a thought for the poor designers, like andy mcnamara, who created sonzai, and who, for the most part, are trying to design immersive environments on flat screens. i mean, obviously we work on a 2d canvas, and i think this has always been the problem of working as a c6! artist or designer. there s been some stuff with vr done in the past, where you can actually view things and look around, but it s still clunky. augmented reality holography is the ultimate way. especially if you can interact with what you re seeing on screen. in the meantime, i asked andy to try out this little holographic display it s called the looking glass portrait. the device converts a 3d image into dozens of different perspectives and then shows them all at once. but, depending on the angle from which you re looking at it, each of your eyes sees only one of these perspectives at a time, which means, as you move from side to side, the background and foreground move relative to each other, giving a real illusion
a thought for the poor designers, like andy mcnamara, who created sonzai, and who, for the most part, are trying to design immersive environments on flat screens. i mean, obviously we work on a 2d canvas, and i think this has always been the problem of working as a cgi artist or designer. there s been some stuff with vr done in the past, where you can actually view things and look around, but it s still clunky. augmented reality holography is the ultimate way. especially if you can interact with what you re seeing on screen. in the meantime, i asked andy to try out this little holographic display it s called the looking glass portrait. the device converts a sd image into dozens of different perspectives and then shows them all at once. but, depending on the angle from which you re looking at it, each of your eyes sees only one of these perspectives at a time, which means, as you move from side to side, the background and foreground move relative to each other, giving a real illusion