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VR in universities a welcome addition, but not yet plug-and-play
Danny Milisavljevic, an assistant professor of physics and astronomy at Purdue University, has been using VR headsets to immerse his students in the study of supernovas. (Purdue University)
Share May 26, 2021 | EDSCOOP
The coronavirus pandemic prevented students, professors and administrators from conducting in-person classes and meetings, enhancing the popularity of virtual and augmented reality-based tools on and off campus over the past year.
Professors have used headsets for immersive lessons in nearly every discipline and to train faculty to recognize their unconscious bias when dealing with students from different backgrounds. But despite a growing community of advocates and use cases, professors told EdScoop they believe the technology’s unlikely to be more than a complementary teaching tool for the foreseeable future.
Purdue U. s BattleFlow brings data to military classrooms
A screenshot shows how BattleFlow simulates the Omaha Beach landing in Normandy during World War II. (Purdue University)
Share Dec 22, 2020 | EDSCOOP
To help students in military classrooms understand the battlefields of the past, present and future, a team of researchers at Purdue University is developing a simulation tool that relies on virtual reality and ideas borrowed from fluid mechanics.
The software, called BattleFlow, renders simulations of battlefields with user-defined conditions that can be viewed through virtual reality headsets or on desktop displays. Sorin Adam Matei, a Purdue communications professor who’s leading the project, said that although the software includes a VR frontend, it’s not intended to be a video game, nor to recreate battlefields in a visually realistic way.