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Six Days in Fallujah Interview: True Realism Comes From Stimulating the Feelings of Combat
Read our Six Days in Fallujah interview and learn how the team wanted to create realism through procedural architecture and more.
Peter tamte
Victura inc
Six days
Highwire games
Procedural architecture
Dynamic lighting
Six Days in Fallujah finally hits Steam Early Access in June
Six Days in Fallujah is finally coming to Steam Early Access after 18 years in development hell
United states
Al anbar
Al qaeda
Eddie garcia
Six days
Steam early access
Second battle
Middle east
Highwire games
Procedural architecture
Global dynamic lighting
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