Gamification for social good started way back in the day when the young and the old would play together as they passed important social messaging that would change behaviour or instill discipline.
For instance, the Sudanese game for naming the ancestral tree played an important role in the Nuer Constructive Contructivisit Ethnic Identity. Dereje Feyissa in his book, Playing Different Games: The Paradox of Anywaa and Nuer Identification, argues that the Nuer Identification mode is not primordialist as among the Anywaa but constructive.
The game enables the Nuer to understand and appreciate their lineage and roots as well as the strength of their connectedness. The game helps to paint a picture of the ancestral tree, drawing the value system among other shared similarities even if a Nuer is abroad. He or she can be able to identify his or her kin through the game.
THE STANDARD By
Alex Owiti |
January 27th 2021 at 05:25:00 GMT +0300
Gamification for social good started way back in the day when the young and the old played together as they passed important social messaging that would change behaviour or instill discipline.
For instance, the Sudanese game for naming the ancestral tree played an important role in the Nuer Constructive Ethnic Identity. Dereje Feyissa in his book, Playing Different Games: The Paradox of Anywaa and Nuer Identification, argues that the Nuer Identification mode is not primordial as among the Anywaa but constructive.
The game enables the Nuer to understand and appreciate their lineage and roots as well as the strength of their connectedness. The game helps to paint a picture of the ancestral tree, drawing the value system among other shared similarities even if a Nuer is abroad. He or she can be able to identify his or her kin through the game.