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Transcripts for BBCNEWS Click 20240604 04:35:00

us to play games and mashing up different activities across genres and industries. but why would we want to experience our online lives in this way? what advantages does it offer over the internet as we know it today? to get the answer to that question, we re back in the real world, with craig donato he s chief business officer at online platform roblox. craig, are we really going to conduct our lives online in this way? our position is that for younger users, people that grew up with interactive online gaming, the metaverse is already here. they actually view reality differently from you and i, marc. we see, you know, there is the physical world and the digital world. and for us, the digital world is actually less but for them, it s a totally different thing. but humanity won t be alone in these online virtual worlds. greg cross is co founder and ceo of a company specialising in al called soul machines.

Transcripts for BBCNEWS Click 20240604 12:43:00

already, they already play games. like, for them, there is no distinction between virtual and real. it s a natural evolution that we will be able to communicate from anywhere in the world, any time, with each other, but it still needs to be built. mateen is a successful metaverse landowner and nft collector. i don t think people truly realise or companies truly realise how much money, capital, resources, passion it takes to build out this metaverse, or part of the metaverse. there sjust so much momentum you need to be something that can stand the test of the next five years. the big tech vision of the metaverse is well on its way to achieving mainstream adoption. roblox, fortnite and minecraft have hundreds of millions of users and are developing more metaverse style utility all the time. the crypto metaverses, despite being more true to the fully open vision of the metaverse, are clearly not drawing in the crowds yet. where is everybody?

Transcripts for BBCNEWS Click 20240604 04:43:00

realise or companies truly realise how much money, capital, resources, passion it takes to build out this metaverse, or part of the metaverse. there sjust so much momentum you need to be something that can stand the test of the next five years. the big tech vision of the metaverse is well on its way to achieving mainstream adoption. roblox, fortnite and minecraft have hundreds of millions of users and are developing more metaverse style utility all the time. the crypto metaverses, despite being more true to the fully open vision of the metaverse, are clearly not drawing in the crowds yet. where is everybody? as you re moving through, you ll notice there s a lot of big white boxes. so, these are the spaces that people buy up and then don t do anything with. it makes the area feel dead. in horizon worlds, meta s flagship virtual world, leaked internal reports also suggest the people are not being engaged for very long. some analysts predict

Transcripts for BBCNEWS Click 20240604 04:34:00

about it and the effect it s going to have. yeah, but you had help! i beg your pardon? you had help from the likes of me the trimmer, younger looking virtual version of you that s helped with all of these stories on the telly. well, if you know so much about it, perhaps you d like to explain what the metaverse actually is, then? my pleasure. if we think of the current internet as something we look at, the metaverse is the next version of the net that we re inside, experiencing as a 3d avatar, like this one. that s the broad idea it doesn t truly exist yet. but games like fortnite and roblox offer us a glimpse of what the metaverse could be virtual realms that play host to pop concerts, fashion shows and sports, as well as allowing us to play games and matching up different activities across genres and industries.

Transcripts for BBCNEWS Click 20240604 12:35:00

but games like fortnite and roblox offer us a glimpse of what the metaverse could be virtual realms which play host to pop concerts, fashion shows and sports. ah! as well as allowing us to play games and mashing up different activities across genres and industries. but why would we want to experience our online lives in this way? what advantages does it offer over the internet as we know it today? to get the answer to that question, we re back in the real world, with craig donato he s chief business officer at online platform roblox. craig, are we really going to conduct our lives online in this way? our position is that for younger users, people that grew up with interactive online gaming, the metaverse is already here. it s fascinating to look at it through their eyes. they actually view reality differently from you and i,

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