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The global cloud gaming market reached a value of US$ 585 Million in 2020. Cloud gaming, also known as gaming on demand, is a form of web gaming that allows direct streaming of games onto the user s personal computer (PC), mobile device or console. This is achieved by establishing a remote connection with a third-party organization that has the software of the game stored in their server. It enables users to play games online without having to download or purchase the actual software. Cloud gaming also provides an integrated gaming experience on smart devices that allows the user to view another user s game through live video streaming. It aims to offer smooth and direct game-playing experience to the end users across various devices.
Global Cloud Gaming Market (0221 to 2026) – Industry Trends, Share, Size, Growth, Opportunity and Forecasts – ResearchAndMarkets com – Consumer Electronics Net
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Cloud Gaming Market Global Industry Statistics, Size, Growth, Share, Key Players and Forecast 2020-2025
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