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With 51% of Europe s population and more than 2.2 billion people around the world playing video games, driving diversity and inclusion in the sector is not only commercially imperative, it is the socially responsible thing to do the right thing to do. The video game industry is unique: nowhere else do so many people from so many different backgrounds come together to play, to experience stories together or compete with one another. If the games we make do not represent society, the sector will not grow and our innovations and opportunities to help people connect will have less impact. We need our players to relate to our games, whatever their race, gender, orientation, religion or skin colour and for games to be diverse, the people who make, publish and market them need to be diverse too.
Germany
Denmark
United-kingdom
Indonesia
France
Brussels
Bruxelles-capitale
Belgium
Spain
Romania
Indonesian
Romanian
Best Action/Adventure Game
Ghost of Tsushima (Sucker Punch/SIE)
MARVEL’s Spider-Man: Miles Morales (Insomniac Games/SIE)
Ori and the Will of the Wisps (Moon Studios/Xbox Game Studios)
Star Wars Jedi: Fallen Order (Respawn/EA)
The Last of Us Part II (Naughty Dog/SIE)
Best Role-Playing Game
Genshin Impact (miHoYo)
Wasteland 3 (inXile Entertainment/Koch)
Yakuza: Like a Dragon (Ryu Ga Gotoku Studio/Sega)
Best Fighting Game
Mortal Kombat 11 Ultimate (NetherRealm Studios/WB Games)
Street Fighter V: Champion Edition (Dimps/Capcom)
One Punch Man: A Hero Nobody Knows (Spike Chunsoft/Bandai-Namco)
UNDER NIGHT IN-BIRTH Exe: Late[cl-r] (French Bread/Arc System Works)
Bethesda
Kentucky
United-states
Dallas
Texas
San-francisco
California
Vancouver
British-columbia
Canada
Dimps-capcom
Jorien-sheever
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