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Neuromorphic Computing Market worth $ 3508 56 Million, Globally, by 2028 at 88 50 % CAGR: Verified Market Research™

Neuromorphic Computing Market worth $ 3508 56 Million, Globally, by 2028 at 88 50 % CAGR: Verified Market Research

Extended Reality Market worth $125 2 billion by 2026

Extended Reality Market worth $125 2 billion by 2026 - Exclusive Report by MarketsandMarkets™

Extended Reality Market with COVID-19 Impact Analysis, by Technology (AR, VR, MR), Application (Consumer, Commercial, Enterprises, Healthcare, Aerospace and Defense), Offering, Device Type, and Region (North America, Europe, APAC) - Global Forecast to 2026 , published by MarketsandMarkets™, is expected to grow from USD 33.0 billion in 2021 to USD 125.2 billion by 2026, at a CAGR of 30.6%. The market growth can be attributed to several factors, such as surging deployment of extended reality in education sector and industrial training, rising demand for extended reality devices and technology in global automotive industry, surging adoption of extended reality in healthcare sector, and increasing demand for extended reality in entertainment and gaming industry.

Extended Reality Market worth $125 2 billion by 2026 - Exclusive Report by MarketsandMarkets

Extended Reality Market worth $125.2 billion by 2026 - Exclusive Report by MarketsandMarkets Extended Reality Market with COVID-19 Impact Analysis, by Technology (AR, VR, MR), Application (Consumer, Commercial, Enterprises, Healthcare, Aerospace and Defense), Offering, Device Type, and Region (North America, Europe, APAC) - Global Forecast to 2026 , published by MarketsandMarkets, is expected to grow from USD 33.0 billion in 2021 to USD 125.2 billion by 2026, at a CAGR of 30.6%. The market growth can be attributed to several factors, such as surging deployment of extended reality in education sector and industrial training, rising demand for extended reality devices and technology in global automotive industry, surging adoption of extended reality in healthcare sector, and increasing demand for extended reality in entertainment and gaming industry.

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