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A new console generation isn’t just better graphics and more power; it’s about where creativity grows next. Certain gameplay flourishes become an early stamp of approval within the launch window of a console generation. The same goes for Sony and Microsoft’s new consoles and their integrated SSDs.
When the original CD-based consoles like the Panasonic 3DO (anyone remember
Crash N Burn?), Sega Saturn, and the original PlayStation entered the marketplace, the game mechanic of choice was integrated FMV (Full Motion Video), made to mimic an interactive film. The result was a wave of subpar and nowadays hilarity-inducing games like
Mortal Kombat Director And Producer Interview: Everything We Learned kotaku.com.au - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from kotaku.com.au Daily Mail and Mail on Sunday newspapers.
SNES hacker speeds up a game that originally ran at 4 frames per second
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The Atari arcade cabinet game
Race Drivin’ was ported to the Atari ST in the summer of 1991, and then ported again to the SNES a year later. It was the sequel to 1989’s
Hard Drivin’, and while it boasted numerous improvements over its predecessor it could model a car with four wheels, as opposed to
Hard Drivin’s two it was still not particularly fast.
The SNES console port ran at a slideshow-y 4 frames per second. And when the Genesis port arrived in 1993,
Electronic Gaming Monthly’s January 1994 issue gave the game a capsule review. It reads in full:
2500 Classic MS-DOS Games Are Now Free To Play
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Remember, the Internet Archive is useful for more than just seeing how embarrassing your old
Kotaku comments were. It’s also home to a ton of classic PC games, and thousands of new ones have just been added to the site’s catalogue.
There’s obviously a load of crap among that number, but there are also some damn fine games included, like