The Emily Is Away trilogy makes DMing your crush into a doomed game
Three games about online communication give only the illusion of choice
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Last week I completed the Emily Is Away trilogy. Each one ripped out my heart in less time than it takes to watch a Marvel movie.
I played all three of the games in a row, which meant I got my heart broken by Emily via AIM in the first game, got another heart-stomping from Evelyn on AIM in the next game, and then got dumped yet again by Evelyn on Facebook in the final game. The three games are set inside of early-’00s social media.